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Eloise Pasteur

Doing Digital Scholarship: Presentation at Digital Humanities 2008 « Digital ... - 0 views

  • My session, which explored the meaning and significance of “digital humanities,” also featured rich, engaging presentations by Edward Vanhoutte on the history of humanities computing and John Walsh on comparing alchemy and digital humanities.
  • I wondered: What is digital scholarship, anyway?  What does it take to produce digital scholarship? What kind of digital resources and tools are available to support it? To what extent do these resources and tools enable us to do research more productively and creatively? What new questions do these tools and resources enable us to ask? What’s challenging about producing digital scholarship? What happens when scholars share research openly through blogs, institutional repositories, & other means?
  • I decided to investigate these questions by remixing my 2002 dissertation as a work of digital scholarship.  Now I’ll acknowledge that my study is not exactly scientific—there is a rather subjective sample of one.  However, I figured, somewhat pragmatically, that the best way for me to understand what digital scholars face was to do the work myself. 
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  • The ACLS Commission on Cyberinfrastructure’s report points to five manifestations of digital scholarship: collection building, tools to support collection building, tools to support analysis, using tools and collections to produce “new intellectual products,” and authoring tools. 
  • Tara McPherson, the editor of Vectors, offered her own “Typology of Digital Humanities”: •    The Computing Humanities: focused on building tools, infrastructure, standards and collections, e.g. The Blake Archive •    The Blogging Humanities: networked, peer-to-peer, e.g. crooked timber •    The Multimodal Humanities: “bring together databases, scholarly tools, networked writing, and peer-to-peer commentary while also leveraging the potential of the visual and aural media that so dominate contemporary life,” e.g. Vectors
  • My initial diagram of digital scholarship pictured single-headed arrows linking different approaches to digital scholarship; my revised diagram looks more like spaghetti, with arrows going all over the place.  Theories inform collection building; the process of blogging helps to shape an argument; how a scholar wants to communicate an idea influences what tools are selected and how they are used.
  • I looked at 5 categories: archival resources as well as primary and secondary books and journals.   I found that with the exception of archival materials, over 90% of the materials I cited in my bibliography are in a digital format.  However, only about 83% of primary resources and 37% of the secondary materials are available as full text.  If you want to do use text analysis tools on 19th century American novels or 20th century articles from major humanities journals, you’re in luck, but the other stuff is trickier because of copyright constraints.
  • I found that there were some scanning errors with Google Books, but not as many as I expected. I wished that Google Books provided full text rather than PDF files of its public domain content, as do Open Content Alliance and Making of America (and EAF, if you just download the HTML).  I had to convert Google’s PDF files to Adobe Tagged Text XML and got disappointing results.  The OCR quality for Open Content Alliance was better, but words were not joined across line breaks, reducing accuracy.  With multi-volume works, neither Open Content Alliance nor Google Books provided very good metadata.
  • To make it easier for researchers to discover relevant tools, I teamed up with 5 other librarians to launch the Digital Research Tools, or DiRT, wiki at the end of May.
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    Review of digital humanities scholarship tools
David Wetzel

What Does the Online Digital Footprint in Your Classroom Look Like? - 20 views

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    In contrast to the digital footprint you use for your personal learning network, this focus is on the online digital footprint students' use in your science or math classroom. The power of a well designed digital footprint brings the capacity to transform a classroom into an online learning community. Within this community your students use digital tools to create and develop a personal learning network.
liam odonnell

Welcome to the Digital Generation | Edutopia - 18 views

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    The Digital Generation Project presents video portraits of the lives of young students from around the country who are using digital media to learn, communicate, and socialize in new and exciting ways.
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    The Digital Generation Project presents video portraits of the lives of young students from around the country who are using digital media to learn, communicate, and socialize in new and exciting ways.
Vicki Davis

We heard the President's ConnectED call-to-action, and here is our billion-dollar respo... - 1 views

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    Microsoft has announced an initiative as part of the ConnectED movement in the US. Here are the details: "Windows 8.1 Pro Operating System: One of the most powerful and flexible operating systems for education, it provides the ability for students and teachers to use education apps and Microsoft Office, search for information across their device and the web, and is optimized for touch, education apps, research, productivity and digital inking, critical keys to better learning outcomes. Office 365 Education Communication and Collaboration Tool: Email, sites, online and offline document editing and storage, IM, and web conferencing capabilities for all you students for free. Plus 5 copies of Office for free for more than 12 million students at qualified institutions. Partners in Learning Network Teacher Training and Resources: Partners in Learning provides educators with a network of nearly 1 million educators from 136 countries. It offers them a forum where they can share ideas, find free lesson plans to inspire classroom learning and develop professionally. Bing for Schools Ad-free search: An ad-free digital literacy platform aimed at helping students learn important digital skills based on access to a connected computing device, daily common-core aligned lesson plans, and a safe, private environment where search history will not be mined for data. Student training and resources: Microsoft IT Academy: For roughly 2,000 high-needs schools, Microsoft is providing academic institutions and their educators, students, and staff with digital curriculum and certification for fundamental technology skills. Affordable Broadband from EveryoneOn: A critical component to connected learning, Microsoft's non-profit partner EveryoneOn is offering home Internet service for as low $10 to the 36 million Americans living in low-income communities."
Fabian Aguilar

Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 1 views

  • Public narrative embraces a number of specialty literacies, including math literacy, research literacy, and even citizenship literacy, to name a few. Understanding the evolving nature of literacy is important because it enables us to understand the emerging nature of illiteracy as well. After all, regardless of the literacy under consideration, the illiterate get left out.
  • Modern literacy has always meant being able to both read and write narrative in the media forms of the day, whatever they may be. Just being able to read is not sufficient.
  • The act of creating original media forces students to lift the hood, so to speak, and see media's intricate workings that conspire to do one thing above all others: make the final media product appear smooth, effortless, and natural. "Writing media" compels reflection about reading media, which is crucial in an era in which professional media makers view young people largely in terms of market share.
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  • As part of their own intellectual retooling in the era of the media collage, teachers can begin by experimenting with a wide range of new media to determine how they best serve their own and their students' educational interests. A simple video can demonstrate a science process; a blog can generate an organic, integrated discussion about a piece of literature; new media in the form of games, documentaries, and digital stories can inform the study of complex social issues; and so on. Thus, a corollary to this guideline is simply, "Experiment fearlessly." Although experts may claim to understand the pedagogical implications of media, the reality is that media are evolving so quickly that teachers should trust their instincts as they explore what works. We are all learning together.
  • Both essay writing and blog writing are important, and for that reason, they should support rather than conflict with each other. Essays, such as the one you are reading right now, are suited for detailed argument development, whereas blog writing helps with prioritization, brevity, and clarity. The underlying shift here is one of audience: Only a small portion of readers read essays, whereas a large portion of the public reads Web material. Thus, the pressure is on for students to think and write clearly and precisely if they are to be effective contributors to the collective narrative of the Web.
  • The demands of digital literacy make clear that both research reports and stories represent important approaches to thinking and communicating; students need to be able to understand and use both forms. One of the more exciting pedagogical frontiers that awaits us is learning how to combine the two, blending the critical thinking of the former with the engagement of the latter. The report–story continuum is rich with opportunity to blend research and storytelling in interesting, effective ways within the domain of new media.
  • The new media collage depends on a combination of individual and collective thinking and creative endeavor. It requires all of us to express ourselves clearly as individuals, while merging our expression into the domain of public narrative. This can include everything from expecting students to craft a collaborative media collage project in language arts classes to requiring them to contribute to international wikis and collective research projects about global warming with colleagues they have never seen. What is key here is that these are now "normal" kinds of expression that carry over into the world of work and creative personal expression beyond school.
  • Students need to be media literate to understand how media technique influences perception and thinking. They also need to understand larger social issues that are inextricably linked to digital citizenship, such as security, environmental degradation, digital equity, and living in a multicultural, networked world. We want our students to use technology not only effectively and creatively, but also wisely, to be concerned with not just how to use digital tools, but also when to use them and why.
  • Fluency is the ability to practice literacy at the advanced levels required for sophisticated communication within social and workplace environments. Digital fluency facilitates the language of leadership and innovation that enables us to translate our ideas into compelling professional practice. The fluent will lead, the literate will follow, and the rest will get left behind.
  • Digital fluency is much more of a perspective than a technical skill set. Teachers who are truly digitally fluent will blend creativity and innovation into lesson plans, assignments, and projects and understand the role that digital tools can play in creating academic expectations that are authentically connected, both locally and globally, to their students' lives.
  • Focus on expression first and technology second—and everything will fall into place.
Vicki Davis

'Generation V' Defies Traditional Demographics - 8 views

  • Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights.
  • Findings about these Generation V segments: Up to 3% will be creators, providing original content. They can be advocates that promote products and services. Between 3% and 10% will be contributors who add to the conversation, but don’t initiate it. They can recommend products and services as customers move through a buying process, looking for purchasing advice. Between 10% and 20% will be opportunists, who can further contributions regarding purchasing decisions. Opportunists can add value to a conversation that’s taking place while walking through a considered purchase. Approximately 80% will be lurkers, essentially spectators, who reap the rewards of online community input but absorb only what is being communicated. They can still implicitly contribute and indirectly validate value from the rest of the community. All users start out as lurkers.
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    "Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights." Additionally the percentages that create content, contribute, etc. affects classroom and project planning. Do we allow students to "lurk" Findings about these Generation V segments: * Up to 3% will be creators, providing original content. They can be advocates that promote products and services. * Between 3% and 10% will be contributors who add to the conversation, but don't initiate it. They can recommend products and services as customers move through a buying process, looking for purchasing advice. * Between 10% and 20% will be opportunists, who can further contributions regarding purchasing decisions. Opportunists can add value to a conversation that's taking place while walking through a considered purchase. * Approximately 80% will be lurkers, essentially spectators, who reap the rewards of online community input but absorb only what is being communicated. They can still implicitly contribute and indirectly validate value from the rest of the community. All users start out as lurkers."
Julie Shy

Definition Of Digital Citzenship - 20 views

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    As more and more students interact digitally-with content, one another, and various communities-the concept of digital citizenship becomes increasingly important. Which begs the question: what is digital citizenship?
Vicki Davis

What is digital fluency? | - 12 views

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    "Crucially, the outcome of being digitally fluent relates to issues of responsibility, equity and access. We all have the right to fully participate in a digitally-enabled education system and in an increasingly digitised society. If we work with fluency in the way we use technologies, we are able to keep ourselves safe online and take full advantage of life chance opportunities such as being able to apply for work, manage our finances, or be part of our local community). "In the years ahead, digital fluency will become a prerequisite for obtaining jobs, participating meaningfully in society, and learning throughout a lifetime. (Resnick, 2002, p. 33) [via White, 2013]" As more services - health, civil, safety, even voting - move online, it has never been more important to ensure citizens are not disenfranchised from accessing services that are central to the well-being of all."
EXECUTIVE DIRECTOR

Lampitt Honored for 'Sexting' Legislation - The Institute for Responsible Online and Ce... - 0 views

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    "We at the Institute for Responsible Online and Cell-Phone Communication commend Assemblywoman Pamela R. Lampitt for proactively raising the importance of digital responsibility and awareness at the statewide level." Richard Guerry, the Executive Director of I.R.O.C2 said. "By starting and encouraging a dialogue regarding detrimental digital issues, such as sexting, and by proposing legislation intended to further spread awareness of their negative consequences, the Assemblywoman has become a leader of digital responsibility, or Responsibility 2.1C, in the great state of New Jersey."
anonymous

School AUP 2.0 | Main / HomePage browse - 0 views

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    Welcome to School AUP 2.0 This is a dynamic document designed to support teachers, school media specialists, and education leaders in developing, maintaining, and enforcing policies designed to: 1. Promote the most effective, productive, and instructionally sound uses of digital, networked, and abundant information environments. 2. Provide safe digital environments for learners and to instill safe practices and habits among the learning community. This wiki site will serve as a launchpad to other documents and communities seeking to provide guidance in acceptable use policy development and also as an incubator for ideas related to issues, document structures, new problems and opportunities, and maintenance.
Claude Almansi

Digital accessibility: Exhibition industry aims to deliver entertainment for all - 0 views

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    Andreas Fuchs Aug. 18, 2011 "At CinemaCon 2011 in Las Vegas, the National Association of Theatre Owners (NATO) hosted a special Accessibility Demonstration for Digital Cinema. Alongside legislative mandates across many states and numerous community commitment programs that North American theatre circuits have in place, NATO deserves special credit for calling attention to the opportunities afforded by digital technologies in providing access to all guests."
Maggie Verster

DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms - 0 views

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    Today's students grew up with technology and expect to use it to get information, solve problems and communicate. These are the very skills they need now and in the future. When classrooms are equipped with the right combination of technology tools, students can learn all the skills they need to prepare. This web site is your guide to digital learning, dedicated to demonstrating how the technologies available in a digital learning environment can be the catalyst for teaching and learning in an era where new skills - and the ability to change as times demand - are paramount.
Vicki Davis

Deleting your digital past -- for good - 0 views

  • But what if you don't just want something massaged, manipulated or suppressed? What if you want it gone? Is it possible for an ordinary person to get some damaging tidbit entirely erased from the Web?
  • The Communications Decency Act of 1996 gives almost total immunity to Web sites
  • another surprise dead end is the place where many people launch their erasure efforts: Google.
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  • "Removing content from Google or another search engine would still leave the original content that exists on the Web," says a Google spokesman.
  • the webmaster of the page or the Internet hosting companies or ISPs hosting the content to find out their content removal policies."
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    Can you erase your tracks online? We tried to get a few bad mentions off the Net forever. Here's how we did.
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    How to get rid of information for good - not as easy as you think. the problem is that nasty little digital footprints with your full name - even if NOT left by you can influence your life FOREVER. Good information to share. Another reason, digital citizeenship IS an issue.
Ruth Howard

Internet as Playground and Factory :: Intro - 6 views

  • Large corporations then profit from this interaction by collecting and selling this data.  Social participation is the oil of the digital economy. Today, communication is a mode of social production facilitated by new capitalist imperatives and it has become increasingly difficult to distinguish between play, consumption and production, life and work, labor and non-labor.  
  • The revenues of today's social aggregators are promising but their speculative value exceeds billions of dollars. Capital manages to expropriate value from the commons; labor goes beyond the factory, all of society is put to work. Every aspect of life drives the digital economy: sexual desire, boredom, friendship — and all becomes fodder for speculative profit.
  • Free Software and similar practices have provided important alternatives to and critiques of traditional modes of intellectual property to date but user agency is not just a question of content ownership. Users should demand data portability, the right to pack up and leave the walled gardens of institutionalized labor à la Facebook or StudiVZ. We should ask which rights users have beyond their roles as consumers and citizens.
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  • How much should Google pay them to tag an image? Such payment could easily become more of an insult than a remuneration. Currently, there are few adequate definitions of labor that fit the complex, hybrid realities of the digital economy.
  • The Internet as Playground and Factory poses a series of questions about the conundrums surrounding labor (and often the labor of love) in relation to our digital present:
Nik Peachey

12 Tips for training older teachers to use technology - Resources for English Language ... - 2 views

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    There is an assumption that persists in the educational community that more mature teachers are much more difficult and reluctant to be trained on the effective use of educational technology. To some degree, I think this assumption has been built on by the digital native vs digital immigrant myth. But as someone who has trained teachers of all ages all over the world I would say that, from my own experience, this hasn't been the case.
Sandy Kendell

As 'digital natives' mature, world to have 6 billion mobile connections, 4.7 billion In... - 14 views

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    How Generacion C - Connect, Communicate, Change - Born in 1990 and After - Now hitting college - Will Shape the World
Tod Baker

CARET - 0 views

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    The report concludes that effective uses of technology to enhance student achievement are based on four building blocks which are alignment, assessment, accountability, and access and analysis. Its definition of student achievement includes 21st Century skills. The report describes 21st Century skills as "a new set of skills necessary to prepare students for life and work in the digital age. These skills include digital literacy, inventive thinking, effective communication and high productivity abilities" (p. 32).
Maggie Verster

Next Generation User Skills Working, Learning & Living Online in 2013 - 0 views

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    In order to ensure the relevance and influence the ongoing enhancement of user ICT provision and the associated awards, Digital 2010 (the regional digital skills partnership for Yorkshire & Humber) and the Scottish Qualifications Authority jointly commissioned Sero Consulting Ltd in spring 2008 to undertake research in ICT User skills. The focus was exclusively on the vision for ICT user skills in 2013 - referenced as 'Next Generation User Skills' - taking account of: * Skills that all employers will need, which they may not currently recognise - including web presence, information productivity, market research, infrastructure management * Skills that people (especially young people) will already have, but which may not be recognised or accredited * Generic occupational skills that people will need - such as remote working, online communication, information research, lifelong learning and, not least, management of their digital environment * Essential skills for living and learning in a digital age - including communication, accessing public services and underpinning personal econfidence
Ruth Howard

Future of Learning Institutions in a Digital Age | HASTAC - 0 views

  • Forms and models of learning have evolved quickly and in fundamentally new directions.
  • All these acts are collaborative and democratic, and all occur amid a worldwide community of voices.
  • with participatory learning and digital media, these conventional modes of authority break down.
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  • Today’s learning is interactive and without walls. Individuals learn anywhere, anytime, and with greater ease than ever before. Learning today blurs lines of expertise and tears down barriers to admission. While it has never been confined solely to the academy, today’s opportunities for independent learning have never been easier nor more diverse.
  • Self-learning: Today’s learners are self-learners.
  • They create their own paths to understanding.
  • learning to judge reliable information.
  • finding reliable sources.
  • learning how.
  • growing complexities of collaborative and interdisciplinary learning
  • fostering and managing levels of trust.
  • collective checking, inquisitive skepticism, and group assessment.
  • collective pedagogy
  • Networked learning
  • in contrast, is committed to
  • cooperation, interactivity, mutual benefit, and social engagement
  • The power of ten working interactively will invariably outstrip the power of one looking to beat out the other nine.
  • contrastingly, is an “open source” culture that seeks to share openly and freely in both creating and distributing knowledge and products.
  • Networking through file-sharing, data sharing, and seamless, instant communication is now possible.
  • Learning never ends. How we know has changed radically.
  • new institutions must begin to think of themselves as mobilizing networks.
  • mobilize flexibility, interactivity, and outcomes. Issues of consideration in these institutions are ones of reliability and predictability alongside flexibility and innovation.
  • Students may work in small groups on a specific topic or together in an open-ended and open-sourced contribution.
  • These ten principles, the authors argue, are the first steps in redesigning learning institutions to fit the new digital world.
Tina Steele

Edutopia Media | Edutopia - 0 views

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    Hundreds of articles, expert interviews, research, and resources highlighting success stories in K-12 education. Short videos provide case studies in technology integration, project-based learning, emotional intelligence, teacher preparation, assessment and more." /> metatext/html; charset=utf-8
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